Magic

Magic is an ability almost all races in the Chaos Immemorial universe possess. Different races manifest it in different ways: Unicorns use their horns to cast spells, while Dragons use their breath. Some races' use of magic is entirely passive; for example, most flying races such as Pegasi or Griffons have the ability to stand on and manipulate clouds as if they were physical objects.

Spells
Spells are specific implementations of magic which can only be performed by magic-casting races such as unicorns or dragons. The success of these spells is based on the Spellcasting ability.

Every spell can also be written as a rune, using the Enchanting ability. Runes can trigger by proximity, on use (when applied to a weapon or other item), or provide a constant effect.

Learning Spells
Each character starts with certain spells related to their race, and may also pick one level one spell as a starting spell (for Unicorns, this spell should relate to their Cutie Mark). Every second level the character gains, they earn a number of "spell points". These points are used to "buy" spells when learning them, with a cost equal to the spell's level. The number of spell points earned every second level is 2, until level 10, where it becomes 3, and increases by 1 every 10 levels onwards (4 at level 20, 5 at level 30, 6 at level 40, etc).

There are numerous ways of learning spells, such as: Any ability can be used to learn a spell, however, if a justified explanation is given.
 * Reading spell books, with the Books ability
 * Learning from watching it cast by someone else, with the Spellcasting ability
 * Creating the spell yourself, with the Spellcasting ability (with a 5 penalty)
 * Learning it from an observed rune, with the Enchanting ability

The difficulty of learning a spell is equal to the spell's level plus one multiplied by five (vs 10 to learn a level 1 spell, vs 15 to learn a level 2 spell, etc). A character must also be at the same level as a spell or higher in order to learn it.